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Table 2 Test statistics of each post-hoc test of distortion (asynchrony) difference performed across orientation and actor type, for happy expressions

From: Asynchrony enhances uncanniness in human, android, and virtual dynamic facial expressions

Emotion

Actor

Orientation

Distortion difference

t-value

padj-value

Effect size (d)

happy

human

upright

0–1

t(1075) = -3.2

0.002*

0.64

0–2

t(1075) = -2.31

0.032*

0.46

1–2

t(1075) = -1.09

1

 

inverted

0–1

t(1075) = -3.93

< 0.001*

0.73

0–2

t(1075) = -2.44

0.02*

0.46

1–2

t(1075) = -1.46

1

 

android

upright

0–1

t(1075) = -4.24

< 0.001*

0.87

0–2

t(1075) = -3.16

0.002*

0.67

1–2

t(1075) = 1.23

1

 

inverted

0–1

t(1075) = -1.49

0.21

 

0–2

t(1075) = -1.17

0.367

 

1–2

t(1075) = 0.36

1

 

CG

upright

0–1

t(1075) = -2.75

0.009*

0.55

0–2

t(1075) = -2.26

0.04*

0.45

1–2

t(1075) = 0.6

1

 

inverted

0–1

t(1075) = -1.61

0.162

 

0–2

t(1075) = -3.74

< 0.001*

0.79

1–2

t(1075) = -2.72

0.01*

0.46