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Table 2 Descriptive values of the outcome measures

From: The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial

 Intervention groupControl groupp-value
NMedian (min–max)NMedian (min–max) 
Accelerometer counts/h
 During the intervention12500 (131 to 130)18385 (116 to 1012)0.63
 At 1 year10524 (284 to 1381)12928 (462 to 1384)0.05
 Changea9212 (− 324 to1064)12410 (− 20 to 1087)0.22
Active video game playing min/week1230 (0 to 280)150 (0 to 300)0.18
Physical activity min/day1234 (0 to 150)1623 (0 to 260)0.95
Metabolic equivalents h/week
 At baseline1320 (3 to 55)1622 (7 to 92) 
 After the intervention816 (2 to 52)1221 (1 to 92) 
 Changea12− 0.34 (− 52 to 33)120 (− 34 to 15)0.38
Movement-ABC-2 (percentile)
 At baseline1375 (5 to 99)1650 (0 to 99) 
 After the intervention1463 (0 to 95)1737 (1 to 98) 
 Changea11− 4 (− 47 to 54)140 (− 83 to 45)0.77
PedsQL Fatigue scores
 At baseline1467 (35 to 100)1760 (39 to 97) 
 After the intervention1267 (40 to 92)1466 (47 to 90) 
 Changea124 (− 35 to 68)146 (− 7 to 64)1.00
  1. aOnly participants with data at both measurement points were included in the analysis