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Table 2 Descriptive values of the outcome measures

From: The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial

 

Intervention group

Control group

p-value

N

Median (min–max)

N

Median (min–max)

 

Accelerometer counts/h

 During the intervention

12

500 (131 to 130)

18

385 (116 to 1012)

0.63

 At 1 year

10

524 (284 to 1381)

12

928 (462 to 1384)

0.05

 Changea

9

212 (− 324 to1064)

12

410 (− 20 to 1087)

0.22

Active video game playing min/week

12

30 (0 to 280)

15

0 (0 to 300)

0.18

Physical activity min/day

12

34 (0 to 150)

16

23 (0 to 260)

0.95

Metabolic equivalents h/week

 At baseline

13

20 (3 to 55)

16

22 (7 to 92)

 

 After the intervention

8

16 (2 to 52)

12

21 (1 to 92)

 

 Changea

12

− 0.34 (− 52 to 33)

12

0 (− 34 to 15)

0.38

Movement-ABC-2 (percentile)

 At baseline

13

75 (5 to 99)

16

50 (0 to 99)

 

 After the intervention

14

63 (0 to 95)

17

37 (1 to 98)

 

 Changea

11

− 4 (− 47 to 54)

14

0 (− 83 to 45)

0.77

PedsQL Fatigue scores

 At baseline

14

67 (35 to 100)

17

60 (39 to 97)

 

 After the intervention

12

67 (40 to 92)

14

66 (47 to 90)

 

 Changea

12

4 (− 35 to 68)

14

6 (− 7 to 64)

1.00

  1. aOnly participants with data at both measurement points were included in the analysis