Skip to main content

Table 1 General characteristic of population in the study of prevalence and associated factor of Internet gaming disorder (IGD) among secondary school students in rural community, Thailand

From: Prevalence and associated factors of internet gaming disorder among secondary school students in rural community, Thailand: a cross-sectional study

General characteristicInternet gaming disorder (IGD)Total n (%)p-value
No
n (%)
Yes
n (%)
Age (years): median (Q1–Q3)15.0 (14.0–17.0)14.0 (13.0–16.0)15.0 (14.0–17.0)< 0.001
Sex   < 0.001
 Female1935 (43.2)134 (56.5)2069 (43.9) 
 Male2541 (56.8)103 (43.5)2644 (56.1) 
Failed an exam at least once in life   0.067
 No1645 (36.2)72 (30.4)1717 (35.9) 
 Yes2895 (63.8)165 (69.6)3060 (64.1) 
Failed an exam in past 12 months   0.508
 No1453 (32.0)71 (30.0)1524 (31.9) 
 Yes3086 (68.0)166 (70.0)3252 (68.1) 
Repeater in past 12 months   0.023
 No4462 (98.3)230 (96.2)4692 (98.2) 
 Yes79 (1.7)9 (3.8)88 (1.8) 
Smoking   < 0.001
 No4054 (89.3)196 (81.7)4250 (88.9) 
 Yes487 (10.7)44 (18.3)531 (11.1) 
Alcohol drinking   0.001
 No2615 (57.6)127 (52.9)2742 (57.4) 
 Social drinking1854 (40.8)102 (42.5)1956 (40.9) 
 Regular drinking70 (1.5)11 (4.6)81 (1.7) 
Use of addictive substances   0.490
 No4411 (97.0)231 (96.3)4642 (97.0) 
 Yes135 (3.0)9 (3.8)144 (3.0) 
Average sleeping time (hours/day)   < 0.001
 ≤ 4 h260 (5.8)34 (14.3)294 (6.2) 
 5–8 h3313 (73.3)161 (67.9)3474 (73.0) 
 ≥ 9 h947 (21.0)42 (17.7)989 (20.8) 
Type of school   0.731
 Public2860 (62.7)153 (63.7)3013 (62.7) 
 Private1705 (37.3)87 (36.3)1792 (37.3) 
Family income (THB)   0.007
 < 15,0002060 (45.4)130 (54.4)2190 (45.8) 
 > 15,0002478 (54.6)109 (45.6)2587 (54.2) 
Sufficiency of family income   0.460
 Yes4017 (88.2)208 (86.7)4225 (88.2) 
 No535 (11.8)32 (13.3)567 (11.8) 
Living with   < 0.001
 Father and mother3380 (74.2)145 (60.7)3525 (73.6) 
 Other1173 (25.8)94 (39.3)1267 (26.4) 
Internet access   0.484
 No53 (1.2)4 (1.7)57 (1.2) 
 Yes4500 (98.8)236 (98.3)4736 (98.8) 
Average of internet use (hours/day)   < 0.001
 Median (Q1–Q3)7.0 (4.0–11.0)10.0 (5.0–14.0)7.0 (4.0–12.0) 
Internet gaming use   < 0.001
 No874 (19.2)22 (9.2)896 (18.7) 
 Yes3672 (80.8)217 (90.8)3889 (81.3) 
Average of internet gaming use (hours/day)   < 0.001
 Median (Q1–Q3)3.0 (1.0–5.0)5.0 (3.0–8.0)3.0 (2.0–5.0) 
Paid for internet gaming   < 0.001
 No2833 (65.4)95 (41.9)2928 (64.2) 
 Yes1500 (34.6)132 (58.1)1632 (35.8) 
Amount paid for internet gaming (THB)    0.006
 Median (Q1–Q3)500.0 (150.0–1600.0)700.0 (300.0–3000.0)500.0 (170.8–2000.0) 
The device most used for internet access   0.046
 Computer524 (11.5)38 (15.8)562 (11.7) 
 Smartphone3958 (86.8)201 (83.8)4159 (86.7) 
 Tablet68 (1.5)0 (0.0)68 (1.4) 
 Other9 (0.2)1 (0.4)10 (0.2) 
Restraint of internet usage   0.399
 No2756 (60.5)138 (57.7)2894 (60.3) 
 Yes1801 (39.5)101 (42.3)1902 (39.7)